Perfect dark n64 pc

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It is during this time we can count how many frames it takes from the last updated frame to the first new frame by watching the timer and tapping, and. However when a pause is made to open the menu, the game freezes up for some time until the framerate resumes and the watch + hand model appears and begins the animation of entering the pause menu.

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With a 60 fps recording, the timer typically updates every other video frame, but sometimes every frame, during normal gameplay. The easiest way to demonstrate the objectively slower emulator is to look for moments when the player pauses and watch the mission timer at the bottom of the screen. I recently discussed it on another topic here and ended up recording video to prove my point and it's true, I wasn't going crazy. These games lag harder on Mupen64Plus than actual console.